It’s more about providing a game which enables different playing styles (both batting and bowling) to take part. Your theory rewards hitters and economy dry bowling. Where will the more technical players bat ? Where will the erratic but more wicket taking players or attacking spinners bowl ? Where will skippers and Bowlers learn the arts of ‘taking’ a wicket rather Han just sitting back waiting for the batter to give it away.
Your game will literally remove players from the game as not every can or wants to just hit and not every bowler can or wants to bowl dry. You also remove many tactical layers to the game which is part of what makes Cricket enjoyable. Otherwise, just play baseball where it’s smash as many balls as you can.
How do you win a game? By stopping a team scoring as many runs as you can manage.
How do you get a decent total or chase one? By batting well.
How do you bat well? Many ways. Big hitting, classy stroke play, hard running, patient play.
How do you restrict a total or chase? By bowling well.
How do you bowl well? By being accurate and forcing the run rate up which induces mistakes or by bowling aggressively and taking early wickets removing the opposition's best batsmen.
Cricket is a battle between bat and ball and ultimately if you aren't better than the other team when you combine the two you should lose. Personal pride should be enough for a player when there is nothing to lose in a match. It is their choice how they play. If they want to score enough to snatch victory from the jaws of defeat that is great. It would feature during a lunch break on sky if it was a pro game. If they want to play in a more conservative way to reach a smaller total that's fine too, but it isn't trying to win and it isn't brave or worthy of anything other than a small moral victory that you didn't get bowled out.
If you aren't good enough to beat the opposition, by all means enjoy your day in your own way but your team shouldn't be rewarded for not being as good as the other.