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Author Topic: How many overs are realistic?  (Read 6078 times)

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six and out

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How many overs are realistic?
« on: December 05, 2016, 09:21:04 AM »

So my clubs league have decided to bring in a rule starting next season that you have to bowl your overs in a set time or you get penalised. To be honest it has been coming as there have been some stupidly late finishes for no reason apart from slow over rates and something had to give.

The rule specifics -

Bowl your 44 overs (i know its a weird number) in 150 mins (2.5 hours) or for every over after the time you get penalised 6 runs. By my maths it is 17.6 overs an hour or an over every 3.4 mins. There will be leeway given apparently for things like lost balls etc... but that just opens up peoples questioning of the umpires i reckon.

What i find interesting is how they got to this number when you consider to below competition minimum over rates -

Tests - 15 overs an hour
Specsavers FCCC - 16 overs an hour
Royal London Cup - 15.15 overs an hour (50 in 3.5 hours)
ODI - 14.28 overs an hour
T20I - 14.11 overs an hour
T20 Blast - 19 overs in 90 mins (eg. be in position for the 20th)

Looking at these and from experience of playing in the league for the last 5 years i don't think the majority of teams have got much chance of doing this.

What are everyone's thoughts? and i would like to know if anyone else plays with these sorts of rules and if so what are they?



 
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roco

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Re: How many overs are realistic?
« Reply #1 on: December 05, 2016, 09:30:59 AM »

Cant remember what the penalties are but im sure we have to do 50 overs in 3 hours so just over 16 an hour and that includes loss of wickets so about every 3.6 mins

its a struggle some weeks but rarely and it has stopped some captains who would take 4 hours to bowl their overs
« Last Edit: December 05, 2016, 09:32:41 AM by roco »
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tim2000s

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Re: How many overs are realistic?
« Reply #2 on: December 05, 2016, 10:00:22 AM »

When you compare it to LMS, where we have to bowl 100 balls in an hour, which equates to 16.7 overs an hour in six-ball cricket, with one end change and 8 fielders, so plenty of boundary fetching, 17.6 is pretty a tough ask! I think anything around 16-16.5 is reasonable in Saturday cricket.
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Biggie Smalls

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Re: How many overs are realistic?
« Reply #3 on: December 05, 2016, 10:02:47 AM »

Last season i filled in for a mates side . 40 overs per side . If you didn't bowl the overs in time the innings stopped at the designated time regardless  (ie meant to finish by 3pm but only 35overs bowled ,then the innings  finishes at 3pm / 35 overs etc  . In this example the team batting second only has 35 overs to bat ,instead of 40,  which is where the time is caught up . Apparently,  the thinking is that the penalty for the first teams slow over rate is that they are docked the overs they didn't  bowl , but the team batting first is deprived of knowing when their innings would end /how to pace their innings . Even so , i understand the logic behind this , but personally,  i prefer proper /80 over/full day innings , so 40 overs felt like a rip off , 35 etc just felt a bit 'mickey mouse' for my liking.
« Last Edit: December 05, 2016, 10:11:23 AM by Biggie Smalls »
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SteffanLangholz

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Re: How many overs are realistic?
« Reply #4 on: December 05, 2016, 10:25:21 AM »

So my clubs league have decided to bring in a rule starting next season that you have to bowl your overs in a set time or you get penalised. To be honest it has been coming as there have been some stupidly late finishes for no reason apart from slow over rates and something had to give.

The rule specifics -

Bowl your 44 overs (i know its a weird number) in 150 mins (2.5 hours) or for every over after the time you get penalised 6 runs. By my maths it is 17.6 overs an hour or an over every 3.4 mins. There will be leeway given apparently for things like lost balls etc... but that just opens up peoples questioning of the umpires i reckon.
 

We have 50 overs in 3.5 min pr over. Never been behind during a full innings. Just be on the trott during overs, and have a captain with a tight setting.
Spinners usually take less, seamers a bit more.

Otherwise, take wickets!
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Mr_Orange

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Re: How many overs are realistic?
« Reply #5 on: December 05, 2016, 10:32:49 AM »

We have to bowl 50 overs in 3 hours but the umpires have been asked to help it along and give leeway based on the match situation. The umpires will judge it on 17 overs per hour and give the captain an update every hour which is helpful. For the last couple of seasons they've also been given rough time estimates to add on for stoppages too, like 2 mins per wicket. So, for example, if you take 3h 15 minutes to bowl 50 overs but take 8 wickets you're ok with time. 
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WalkingWicket37

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Re: How many overs are realistic?
« Reply #6 on: December 05, 2016, 10:34:55 AM »

Perhaps this is a genius way of the ECB to improve our spin bowling stocks, as you'd have to bowl spin for almost all the innings to get through your overs in time.

Give it a few years and seam bowling will be dead as a result of this, though...
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Mpt7

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Re: How many overs are realistic?
« Reply #7 on: December 05, 2016, 11:27:03 AM »

Perhaps this is a genius way of the ECB to improve our spin bowling stocks, as you'd have to bowl spin for almost all the innings to get through your overs in time.

Give it a few years and seam bowling will be dead as a result of this, though...

and Jimmy will still be bowling at a solid 75 swinging it round corners
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HallamKeeper

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Re: How many overs are realistic?
« Reply #8 on: December 05, 2016, 12:04:41 PM »

Our league has 46 overs per side. It has never been made clear exactly how long we have to bowl them. I think we take 3 hours.

I find it really annoying how late we finish. It ruins any chance of going out for dinner on a Saturday night. I still don't understand why we can't just play 40 overs each and start at 11am. 2.5 hours each and a cut off of 6pm if there is rain.

I do understand some teams have people who work Saturday mornings and that would mean a 1pm start. To have the early option would be good though.
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Manormanic

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Re: How many overs are realistic?
« Reply #9 on: December 05, 2016, 08:34:42 PM »

I have seen my Saturday side race through 52 in under 2 hours 20 so anything is possible if you have spinners who get through their overs and fielders who get a  move on.

Equally, seen our twos take four hours to bowl 50 so go figure...
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Loc1215

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Re: How many overs are realistic?
« Reply #10 on: December 05, 2016, 08:47:52 PM »

I played in a game this year and we got through 26 in an hour , admittedly with 2 spinners on ,but it did include 2 drinks breaks.We had similar rules brought in an we introduced a 'power hour' ,run around between overs for an hour and  get as many overs in to  boast the rate.W e found that as well as improveing   the over rate it really puts pressure on the oppo
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GoodLeave

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Re: How many overs are realistic?
« Reply #11 on: December 05, 2016, 08:55:15 PM »

I played in a game this year and we got through 26 in an hour , admittedly with 2 spinners on ,but it did include 2 drinks breaks.We had similar rules brought in an we introduced a 'power hour' ,run around between overs for an hour and  get as many overs in to  boast the rate.W e found that as well as improveing   the over rate it really puts pressure on the oppo

Power hour is a cracking idea. Solves the problems for those who want to play overs and those who have other commitments. Instead of reducing overs on a Saturday, why not just crack on!
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KIPPERS

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Re: How many overs are realistic?
« Reply #12 on: December 06, 2016, 07:27:51 PM »

Goodbye seam bowlers..........We have to do 17ph in a 100 over game. Skippers will only bowl economic bowlers who get thru there overs. quick young bowlers will get frozen out. why the hell cant we start earlier
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SOULMAN1012

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Re: How many overs are realistic?
« Reply #13 on: December 06, 2016, 08:47:54 PM »

The later finishes do bug me a bit especially as in our league we play half our games in Essex but we are in Suffolk so an hour travel time. I don't see why we don't start games earlier than 1pm especially in peak summer I feel should be 12pm April/May and 11am from June onwards personally. We also play 46 overs and its 3hrs but can't say I have ever known a side penalised for longer
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uknsaunders

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Re: How many overs are realistic?
« Reply #14 on: December 06, 2016, 09:48:45 PM »

17 Overs an Hour in club cricket is acheivable. 3.5 mins an over. That's a ball bowled every 35 seconds and unless you are pushing off the sightscreen or going around the park,  it shouldn't be a problem. Up to the captains to show a bit more urgency and stop spending half the over changing the field for crap bowling.
« Last Edit: December 06, 2016, 09:54:12 PM by uknsaunders »
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